Light in the Darkness
Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere
Role: Solo Dev | Duration: 6 weeks
Skills: UE5 | Blueprint | System Design | UI/UX design | Level design | Puzzle Design
Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project
Responsibilities:
- Level Design: Environment design, Map layout, Player pathing
- Mechanics: Collection mechanics, Chase and run dynamic, Enemy behavior with extensive blueprint use
- User Interface (UI): Design and integration of in-game UI elements for seamless player interaction.
- Assets: Adapting 3rd party models, creating extra models, cut-scenes & animations
Role: UI & Puzzle Designer | Team: 7 |Duration: 6 week placement contract
Skills: UEFN | UI design | Puzzle/Quest Design
Explore University of Staffordshire inside the video game Fortnite – and take on virtual challenges.
Responsibilities:
- Quests & UI: Creating engaging quests to promote campus exploration
- Puzzle design: Implementing puzzles to enhance player interaction
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Industry experience: Implementing designs based on client requests
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