Light in the Darkness

Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere

Role: Solo Dev | Duration: 6 weeks

Skills: UE5 | Blueprint | System Design | UI/UX design | Level design | Puzzle Design

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project

Responsibilities:

  • Level Design: Environment design, Map layout, Player pathing 
  • Mechanics: Collection mechanics, Chase and run dynamic, Enemy behavior with extensive blueprint use
  • User Interface (UI): Design and integration of in-game UI elements for seamless player interaction.
  • Assets: Adapting 3rd party models, creating extra models, cut-scenes & animations

Role: UI & Puzzle Designer | Team: 7 |Duration: 6 week placement contract

Skills: UEFN | UI design | Puzzle/Quest Design

Explore University of Staffordshire inside the video game Fortnite – and take on virtual challenges.

Responsibilities:

  • Quests & UI: Creating engaging quests to promote campus exploration
  • Puzzle design: Implementing puzzles to enhance player interaction
  • Industry experience: Implementing designs based on client requests

Staffsverse

Genre: Open world sandbox | Gameplay: Multi-player and exploration | Setting: University campus Fortnite level