Light in the Darkness

Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere

Role: Solo Dev | Duration: 6 weeks

Skills: UE5 | Blueprint | System Design | UI/UX design | Level design | Puzzle Design

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project

Responsibilities:

  • Level Design: Environment design, Map layout, Player pathing 
  • Mechanics: Collection mechanics, Chase and run dynamic, Enemy behavior with extensive blueprint use
  • User Interface (UI): Design and integration of in-game UI elements for seamless player interaction.
  • Assets: Adapting 3rd party models, creating extra models, cut-scenes & animations

Role: Solo Dev | Duration: 10 weeks

Skills: Unity | C# Scripting | System Design | UI/UX design | Level design 

A small mouse in a big house. Collect cheese to progress through levels while avoiding threats as fast as possible. Hide in tunnels, eat some cheese, and just try and survive in this simple 3D stealth puzzle game.

Responsibilities:

  • Level Design: Detailed creation of the game environment and map layout to enhance the player experience.
  • Mechanics: Development and implementation of game mechanics, including tunnels and enemy behavior.
  • User Interface (UI): Design and integration of in-game UI elements that fit into a same theme of cheese.
  • Script Creation: Extensive use and re-learning of C# code for game logic and interaction

Where's my cheese?

Genre: Cozy puzzle | Gameplay: Single-player, exploration, stealth and collection | Setting: Low-poly House