Light in the Darkness - Overview 

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. This game was created as my final year project, developed solo using Unreal Engine 5.2.

Puzzles designs

Chase light Puzzle:

Mushroom Puzzle:

Flower Puzzle:

Reflection notes

Chase puzzle: 

This puzzle had a purpose to provide a more visual element to the forest, like seeing a deer in the woods. So it a similar regard, I wanted the light to run away when player got closer. I think if I were to go back on this I would like to make the movement of the light more whimsical and add more randomness to it to add a bit more of a challenge

 

Mushroom puzzle:

This puzzle greatly added to the exploration motivation as players had to look for all 3 mushrooms. Out of all the puzzles I believe this one fits the most with the theme of exploration of this game

 

Flower puzzle:

One of the more simple puzzles, as long as players knew a life cycle of a flower the puzzle should be intuitive enough to decipher

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