Light in the Darkness
Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere
Role: Solo Dev | Duration: 6 weeks
Skills: UE5 | Blueprint | System Design | UI/UX design | Level design | Puzzle Design
Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project
Responsibilities:
- Level Design: Environment design, Map layout, Player pathing
- Mechanics: Collection mechanics, Chase and run dynamic, Enemy behavior with extensive blueprint use
- User Interface (UI): Design and integration of in-game UI elements for seamless player interaction.
- Assets: Adapting 3rd party models, creating extra models, cut-scenes & animations
Role: Solo Dev | Duration: 10 weeks
Skills: Unity | C# Scripting | System Design | UI/UX design | Level design
A small mouse in a big house. Collect cheese to progress through levels while avoiding threats as fast as possible. Hide in tunnels, eat some cheese, and just try and survive in this simple 3D stealth puzzle game.
Responsibilities:
- Level Design: Detailed creation of the game environment and map layout to enhance the player experience.
- Mechanics: Development and implementation of game mechanics, including tunnels and enemy behavior.
- User Interface (UI): Design and integration of in-game UI elements that fit into a same theme of cheese.
- Script Creation: Extensive use and re-learning of C# code for game logic and interaction
Starlight Stables
Genre: Open world adventure | Gameplay: Single-player, exploration, and collection | Setting: Outer-space colorful cartoon style
Role: Game design Lead | Team: 15 | Duration: 12 weeks
Skills: UE5 | Team management | UI design
Explore the universe and discover creatures hidden in new worlds. A simple third person adventure game where you are tasked to discover alien creatures in untouched planets.
Responsibilities:
- Team Lead: Managed and assigned tasks to the design team.
- Cross-team communication: Coordinated with the art and tech teams to ensure cohesive development.
- UI Design: Focused on the design and implementation of the game's UI.
Role: UI Designer | Team: 5 | Duration: 48 hrs
Skills: UE5 | Blueprint | UI design | Time management
SoakDown is a first person shooter where your objective is to fight back the oncoming hordes of paper adversaries!
Responsibilities:
- UI: Designed and implemented UI assets and systems into the game that fit on the the theme "Handmade".
- Time management: Completed tasks in a tight schedule with efficient time management
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