Light in the Darkness

Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere

Role: Solo Dev | Duration: 6 weeks | Academic work

Skills: UE5 | Blueprint | Puzzle Design

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project

Responsibilities:

  • Puzzle design

Three puzzles were created with the purpose of adding challenges and motivating players to explore the map to find and solve what the forest hides

Staffsverse

Genre: Open world sandbox | Gameplay: Multi-player and exploration | Setting: University campus Fortnite level

Role: Mission & Puzzle Designer | Team: 7 | Duration: 6 weeks | Professional work

Skills: UEFN | UI design | Puzzle/Quest Design

Explore University of Staffordshire inside the video game Fortnite – and take on virtual challenges.

Responsibilities:

  • Quests & UI: Creating engaging quests to promote campus exploration
  • Puzzle design: Implementing puzzles to enhance player interaction
  • Industry experience: Implementing designs based on client requests