Light in the Darkness
Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere
Role: Solo Dev | Duration: 6 weeks | Academic work
Skills: UE5 | Blueprint | Level design
Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project
Responsibilities:
- Level Design:
Created interconnected maps, the last being open for exploration, Specific placements of key items for better player understanding and balancing
Where's my cheese?
Genre: Cozy puzzle | Gameplay: Single-player, exploration, stealth and collection | Setting: Low-poly House
Role: Solo Dev | Duration: 10 weeks
Skills: Unity | C# Scripting | Level design | Personal work
A small mouse in a big house. Collect cheese to progress through levels while avoiding threats as fast as possible. Hide in tunnels, eat some cheese, and just try and survive in this simple 3D stealth puzzle game.
Responsibilities:
- Level Design:
Levels created with standard structure and increasing difficulties. Key collectables and mechanics placed strategically following natural player pathing.
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