Light in the Darkness

Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere

Role: Solo Dev | Duration: 6 weeks | Academic work

Skills: UE5 | Blueprint | Level design

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project

Responsibilities:

  • Level Design: 

Created interconnected maps, the last being open for exploration, Specific placements of key items for better player understanding and balancing

Where's my cheese?

Genre: Cozy puzzle | Gameplay: Single-player, exploration, stealth and collection | Setting: Low-poly House

Role: Solo Dev | Duration: 10 weeks

Skills: Unity | C# Scripting | Level design | Personal work

A small mouse in a big house. Collect cheese to progress through levels while avoiding threats as fast as possible. Hide in tunnels, eat some cheese, and just try and survive in this simple 3D stealth puzzle game.

Responsibilities:

  • Level Design:

Levels created with standard structure and increasing difficulties. Key collectables and mechanics placed strategically following natural player pathing.

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