Light in the Darkness - Overview
Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. This game was created as my final year project, developed solo using Unreal Engine 5.2.
Level design - Mapping & In-engine view
Area 1: The beginning
- Player starts seeing controls on the floor an a single light in the distance
- When light is approached and interacted (E), light will go out and light further down will turn on
- This carries on until the end to cut to a cut scene; introducing the enemy
- Orange grass is introduced in small batches between lights
Area 2: The chase
- Player camera switches to the front of the player, causing distress and visualizing enemy
- Enemy chases player across field
- Players must avoid orange grass to have enough time to reach the end of the field
Area 3: The forest
- Red: Enemy
- Blue: Mushrooms/mushroom base
- Yellow: Chase puzzle path
- Green: Flower puzzle trees
- Purple: Player start
Create Your Own Website With Webador