Originally only the firsty level was developed, but levels 2 and 3 were drawn out before but discarded due to time constraints.
Placement of cheeses and tunnels were planned strategically so that the cheeses subtly displayed the pathing players should take. While tunnels were alighed to the cheeses for a more smooth pathing for players (More detail on GDD)
Level 1 - Kitchen:
Having been mapped out already, the original map was used as a blockout for the revamped map. A pantry was added as a safe section for players to get acustomed to the controls.
Level 2 - Hallway:
This level added a bit more challenge as players would have to backtrace their steps in order to reach the exit, with little room to avoid the cat enemy other than the tunels provided
Level 3 - Attic:
The hardest of the levels, many testers struggled with this level, so boxes with tunnel entrances were added to provide players with safe areas whist still maintaining the hostile energy intended for the "creepy" attic.
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