Light in the Darkness - Overview
Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. This game was created as my final year project, developed solo using Unreal Engine 5.2.
System work examples - Diagrams
Player mechanics
- Player moves around using WASD, which also moves the camera fixed on the back of the player
- When holding shift, players sprint for faster movement
- Players interact with E
- When collecting light orbs, player body begins to "fill with light"
Enemy behavior
- Enemy wanders aimlessly between randomly generated points on the map
- Enemy field of view (FOV) visualized using an orange light
- FOV cannot go through objects; such as trees
- If player enters FOV, enemy will begin chasing player
- If player collides with enemy, player dies and the level is reset
- The more lights collected by player, the more enemy FOV increases in range
Grass
- Orange grass found in level 1 and 2 will
- Will slow player down if walked on
- Gray grass found in level 3
- Will glow if stepped on by player
- Will glow in on points of interest such as puzzles
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