Light in the Darkness
Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest with a focus on mood and atmosphere
Role: Solo Dev | Duration: 6 weeks | Academic work
Skills: UE5 | Blueprint | System Design
Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project
Responsibilities:
- Mechanics:
Simple movement mechanics as well as collection and enemy behaviors that connects with each other as the player advances through the game.
Where's my cheese?
Genre: Cozy puzzle | Gameplay: Single-player, exploration, stealth and collection | Setting: Low-poly House
Role: Solo Dev | Duration: 10 weeks | Personal work
Skills: Unity | C# Scripting | System Design
A small mouse in a big house. Collect cheese to progress through levels while avoiding threats as fast as possible. Hide in tunnels, eat some cheese, and just try and survive in this simple 3D stealth puzzle game.
Responsibilities:
- Mechanics:
Player movement as well as simple enemy behavior created. Traversal features such as tunnels. Progression through collection all connected to player HUD. Timer and life system affecting final time.
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