Where's my cheese?
Genre: Cozy puzzle | Gameplay: Single-player, exploration, stealth and collection | Setting: Low-poly House
Role: Solo Dev | Duration: 10 weeks | Personal work
Skills: Unity | C# Scripting | UI/UX design
A small mouse in a big house. Collect cheese to progress through levels while avoiding threats as fast as possible. Hide in tunnels, eat some cheese, and just try and survive in this simple 3D stealth puzzle game.
Responsibilities:
- User Interface (UI): Design and integration of in-game UI elements that fit into a same theme of cheese.
- Adding in world UI for better player comprehension
- Mobile UI integration
Starlight Stables
Genre: Open world adventure | Gameplay: Single-player, exploration, and collection | Setting: Outer-space colorful cartoon style
Role: Game design Lead | Team: 15 | Duration: 12 weeks | Academic work
Skills: UE5 | Team management | UI design
Explore the universe and discover creatures hidden in new worlds. A simple third person adventure game where you are tasked to discover alien creatures in untouched planets.
Responsibilities:
- Team Lead: Managed and assigned tasks to the design team.
- Cross-team communication: Coordinated with the art and tech teams to ensure cohesive development.
- UI Design: Focused on the design and implementation of the game's UI.
SoakDown
Genre: Action adventure | Gameplay: Single-player, First-person shooter | Setting: Child playroom
Role: UI Designer | Team: 5 | Duration: 48 hrs | Game Jam work
Skills: UE5 | Blueprint | UI design | Time management
SoakDown is a first person shooter where your objective is to fight back the oncoming hordes of paper adversaries!
Responsibilities:
- UI: Designed and implemented UI assets and systems into the game that fit on the the theme "Handmade".
- Time management: Completed tasks in a tight schedule with efficient time management
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