Light in the Darkness

Role: Solo Dev | Duration: 6 weeks

Skills: UE5 | Blueprint | System Design | UI/UX design | Level design | Puzzle Design

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project

Development focus

  • Level Design: Environment design, Map layout, Player pathing 
  • Mechanics: Collection mechanics, Chase and run dynamic, Enemy behavior with extensive blueprint use
  • User Interface (UI): Design and integration of in-game UI elements for seamless player interaction.
  • Assets: Adapting 3rd party models, creating extra models, cut-scenes & animations

Light in the Darkness

Role: Solo Dev | Duration: 6 weeks

Skills: UE5 | System Design | UI/UX design | 

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project

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